Deforming Terrain Through Touch
Download ArticleDownload Deforming Terrain Through Touch [PDF 888KB]IntroductionDynamically deformable terrain has long been a desired feature of game developers. Ultrabook™ devices and Windows 8*...
View ArticlePorting iOS* Apps to Windows* 8 - Overview
Download ArticleDownload Porting iOS* Apps to Windows* 8 - Overview [PDF 841KB]ObjectiveDevelopers looking to port their existing iOS* apps to the new Windows* 8 platform face several challenges. In...
View ArticlePorting App Life Cycle, Settings, and Search Features from iOS* to Windows* 8
ObjectiveMost mobile apps, regardless of the platform, have features like search, app settings, complex app life cycle, and state maintenance in them. In this article we will cover how to port these...
View ArticlePorting Advanced User Interfaces From iOS* To Windows 8*
Download ArticleDownload Porting Advanced User Interfaces From iOS* To Windows 8* [PDF 620KB]AbstractThis article discusses porting advanced user interface features from an iOS app to a Windows Store...
View ArticlePorting the User Interface from an iOS* Basic App to Windows* 8
Download ArticleDownload Porting the User Interface from an iOS* Basic App to Windows* 8 [PDF 620KB]Table of Contents1. Introduction. 22. Basic UI Navigation and Layout 2 2.1 Navigation Hierarchy....
View ArticleSoftware Occlusion Culling
Download ArticleDownload Software Occlusion Culling [PDF 1.1MB]AbstractThis article details an algorithm and associated sample code for software occlusion culling which is available for download. The...
View ArticlePorting iOS* Custom Charts and Graphs to Windows* 8 UI
OverviewThis article takes a look at the various ways custom graphs and charts are used in iOS* to create rich enterprise healthcare applications and how these same custom graphics can be created in an...
View ArticleHandling touch input in Windows* 8 Applications
Download ArticleDownload Handling touch input in Windows* 8 Applications [PDF 745KB]With the growing number of devices supporting touch, handling the touch interaction method in your applications is...
View ArticleCase Study: Blue Innovations Embraces Touch and Intel® Smart Connect...
Download ArticleDownload Case Study: Blue Innovations Embraces Touch and Intel® Smart Connect Technology to Upgrade Its MoneyBag App for the Intel® Ultimate Coder: Ultrabook™ Challenge [PDF 973KB]Blue...
View ArticleSample Application: Using SIMD Instructions in Windows 8* Store Apps
AbstractSIMD instruction sets can be used to boost performance in Windows 8 Store applications. This document focuses on how to create a SIMD library that can be consumed by any Windows 8 Store...
View ArticleOptimizing Windows* 8 Applications for Connected Standby
Download ArticleOptimizing Windows* 8 Applications for Connected Standby [PDF 1.4MB]AbstractThis white paper describes how to validate and analyze the behavior of Windows 8* applications during...
View ArticleIntel® Perceptual Computing SDK - My First C++ Application
Intel® Perceptual Computing SDK - My First C++ Applicationvcsource_type_techarticlevcsource_os_windowsvcsource_domain_graphicsvcsource_product_oclsdkvcsource_indexultrabookwindow8 metroSDKPerceptual...
View ArticleIntel® Perceptual Computing SDK - How to Capture Raw Image
Intel® Perceptual Computing SDK - How to Capture Raw Imagevcsource_type_techarticlevcsource_os_windowsvcsource_domain_graphicsvcsource_product_oclsdkvcsource_indexultrabookwindow8 metroSDKPerceptual...
View ArticleIntel® Perceptual Computing SDK - How to Use the Face Analysis Module
Intel® Perceptual Computing SDK - How to Use the Face Analysis Modulevcsource_type_techarticlevcsource_os_windowsvcsource_domain_graphicsvcsource_product_oclsdkvcsource_indexultrabookwindow8...
View ArticleIntel® Perceptual Computing SDK - How to Use the Finger Tracking Module
Intel® Perceptual Computing SDK - How to Use the Finger Tracking Modulevcsource_type_techarticlevcsource_os_windowsvcsource_domain_graphicsvcsource_product_oclsdkvcsource_indexultrabookwindow8...
View ArticleIntel® Perceptual Computing SDK - How To Use the SDK with the Unity* Game Engine
Intel® Perceptual Computing SDK - How To Use the SDK with the Unity* Game Engine02-07-201302-07-2013Tech ArticlesIntel® Perceptual Computing...
View ArticlePorting the HTML5 Samples to Windows 8* Store
Table of ContentInstroductionSteps on PortingCreating a HTML5 App with Visual Studio 2012*Required FilesSpecifying Device Features Needed by the HTML5 SampleDirectory Structure and Testing HTML5...
View ArticleTechnology Brief: Intel® Identity Protection Technology ( Intel® IPT )
Safeguard Sensitive Information with Intel® Identity Protection Technology ( Intel® IPT )Guarding personal identities and online accounts has become a major concern for consumers, business, government...
View ArticleDeveloping Desktop Apps for Ultrabook™ Devices in Windows* 8: Adapting...
By Paul FerrillDownload ArticleDownload Developing Desktop Apps for Ultrabook™ Devices in Windows* 8: Adapting Existing Apps [PDF 752KB]Microsoft introduced the Extensible Application Markup Language...
View ArticleWindows* 8 Desktop App - Connected Standby
AbstractConnected Standby is a new feature introduced by Microsoft in Windows 8*. The use case on the tablet/mobile systems is similar to that on phones like Instant ON and Always Connected. Intel®...
View Article